Augmented reality (AR) and digital fact (VR) both are names of one of the most fascinating tech advances of the past few years. Both of these have the potential of revolutionizing the way we are able to analyze, and have already found application at an enormous number of institutions of learning.
What is Augmented Truth?
AR represents a generation of technology wherein a computer image is projected over what the person sees in their reality. It may be done with a cell phone, a tablet, or with glasses and headsets. AR may also be used to inform consumers about certain items in their reality or to build an interactive story.
What is virtual truth?
The Virtual Reality technology dictates the existence of a virtual world that can be experienced by a user. This is achieved through a headset system that conceals the real world of a person by exposing it to a digital world. This technology can also be applied in the development of a review system where a customer can explore another world or can be informed in a new field.
What is the educational application of AR and VR?
AR and VR applications can be found in a varied number of educational settings, ranging from elementary educational settings to institutional organizations like university campuses. The way in which the tech is applied includes:
Science and Mathematics Education: AR and VR could be used for the creation of an interactive environment which might assist students in finding complex concepts in science and math quite easily. The students could find the 3D image of the human body using AR or get exposed to the digital planetarium using VR.
Learning history and geography: With AR and VR technology, one can be shown examples and locations. For example, AR technology can help college students watch a chariot race in Rome, whereas VR technology can help one stroll through Pompeii.
Becoming familiar with languages: Augmentation and Virtual Reality technology can be used to create an immersive setting that can assist in teaching new languages to learners. College students can use AR to take a virtual tour of foreign city locations or use VR to communicate with someone who understands the foreign language.
Art and Layout Education: AR and VR can be used in the creation of new means through which the students are able to define themselves artistically. For instance, the students are able to use AR in the addition of components to their artwork, and the students are able to use the concept of VR in the creation of their worlds.
Benefits of AR & VR in Education The benefits of Augmented Reality & Virtual Reality for the students are the following:
Increased engagement: Use of AR or VR would potentially allow increased engagement being taught to college students because they would be able to engage the material in a fresh way.
Increased expertise: AR and VR can help students grasp concepts that are hard to learn by allowing them to have a real-world example of the concept.
Increased motivation: AR and VR technologies are able to increase the motivation of students towards learning since they make learning more fun and interesting to learn about more.
Minimized charges: AR & VR can be a cheaper option for the dissemination of study material as it is being used for the development of the interactive review, which, otherwise, will be quite expensive through the conventional process.
The challenging scenario of AR and VR in training, even though AR and VR have certain benefits, there are certain challenging scenarios that have to be addressed so that AR and VR can be used in training in an effective manner. These include:
Cost: The cost involved in the equipment required for the use of AR and VR technology can also pose a certain difficulty in certain colleges so that they can afford the devices easily.
Content: There isn’t much great content available in the AR and VR fields that can be used for teaching and training in an efficient manner.
Training: The teachers can also have to undergo training for using the AR and VR in an efficient manner in the classroom settings.
AR and VR technologies are quite fascinating and have the ability to cause a revolution in the manner in which we learn and study things. Even though there are certain challenging scenarios that have to be addressed, there isn’t any denying the fact that AR and VR technologies are already being used in highly educational environments in the present scenario. With the cost of AR and VR technologies being reduced, we would see more adoption rates of AR and VR in the coming years.